Kotor 2 consular build

At level 15 specialize into the Jedi watchman/Sith Assassin class. This will get you computer use as a class skill so you can upgrade T3. (Once you get around 10 you should be able to throw on enough skill gear to fully repair T3) The prestige class allows you to become more of a generalist build with sneak attack so you can stun enemies and ....

The Marauder will allow you to build a Tank Mage, perfectly capable of killing everything in the game with either your lightsaber or force powers as you see fit. Superior Two Weapon Fighting will completely eliminate the two weapon fighting penalty and Increase Combat Damage and Ignore Pain will allow you to deal out and absorb damage with ease.From maxing light side you will get another +3 to your Charisma. The most ideal leveling split is 2/18 (so thats 2 levels as scout/soldier and the rest as consular), however thats really hard to pull off with a jedi consular build considering the build doesnt focus on strength. 4/16 or even 5/15 will be okay. 4.

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1.3 Jedi Consular; 2 Soldier; 3 Scout; 4 Scoundrel; 5 Tech Specialist; 6 Droid. 6.1 Combat Droid; 6.2 Expert Droid; ... Star Wars Knights of the Old Republic II: The ...A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*304. Sep 15, 2021. #5. IIRC the best possible build was starting as a Consular for the best starting ability and getting two force powers per level up. Then taking Weapon Master/Marauder as your prestige class so you can get those insane two-handed weapon fighting bonuses. Just a heads-up to anyone planning on playing KOTOR 2 for the first time ...

Ranged characters get dexterity though. Strength is better both defensively and offensively in both game unless playing a ranged build where STR doesn't matter, here's why: In Kotor1. -Strength will actually affect your melee weapons on …Jul 3, 2022 · No Alignment Required for Prestige Class Mod - https://deadlystream.com/files/file/1112-easier-prestige/Join this channel to get special emojis, perks, and m...I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. ... I concur with the scout build and attribute allocation. Focus on gathering as much …As stated, this build pushes for a Light Side Scout/Consular. The reasoning for the build is as such: Scout grants Implant feats and Flurry, which is what the Consular would require or best utilise (Flurry) through the game. Scout has the Computer Use and Repair skill, which allows you to reduce Computer Spike requirements (for Star Forge Robes ...It is literally, the late bloomer where you need 6 levels to grab Improved Scoundrel's Luck, and hit Level 7 for another rank of Sneak Attack. In addition, given: the opposite alignment penalties. how Force Wave actually is more efficient for similar power to Force Storm in KotOR I.

I'd say Guardian for Obi-Wan and Sentinel for Anakin. Neither of them were shown to be particularly reliant on the Force and they both defaulted to their lightsaber, so definitely not Consular. Anakin also has the traditional star wars protagonist affinity for tech and droids, so the more skill oriented base class would suit him. Weapon Master for the prestige class, or Marauder for Anakin ...This is my favorite build that I`ve created so far. Playing like this you become the true master of the force, lightsaber combat, and dialogue master. You ar... ….

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The KotOR 1 calculation is as follows: the Soldier/Jedi Guardian/Combat Droid have a BAB of (1 × class level) rounded down. All other classes have a BAB of (0,75 × class level) rounded down. So a level 10 Soldier would have a +10 attack bonus and a level 10 Scout would have a +7 attack bonus. Keep this in mind when deciding on your preferred ...First, thank you to everyone who commented and provided feedback on the original guide, and anyone who has reached out to me. I recently played through the game again and had the opportunity to improve the consular build, and created a fully optimized guardian build in the same style. The original guide had information spread between Reddit and ...Skills: computer use total of 10, repair total of 17, persuade maxed at all levels once you become a consular, after all the above are satisfied all excess points to treat injury. NOTE: while a scout ONLY spend skill points on computer use and repair; save the rest for once you train as a Jedi. Gear. Implant: cardio power system.

Hey guys, it's been a while since I posted my last build. This one is designed to have as high of a difficulty class as possible while also having a decent amount of vitality. He has every dark side force power within his arsenal, using Insanity and Force Storm to debilitate and destroy hordes of enemies, while also having Kill as an option for ...In Kotor 2 dex can't add to your damage at all. Only to your To-Hit, and only after the finesse feat. In Kotor 2, at least as a male, dex is pretty useless (after a companion quest you can add Wis to your defense). OP, I reccomend the following stat block: Jedi Sentinel 14 STR 8 DEX 14 CON 14 INT 14 CHA 14 WISPlayers, especially beginners, eager to try the Sentinel class in Star Wars: KOTOR 2 should peruse this starting guide first.

restaurants with empanadas near me STR is almost always a given if you plan on using lightsabers, as you'll likely have mana issues until mid to late game even with a Consular-style build. I like to use a hybrid of force powers and melee, and in KOTOR 2, dueling the Handmaiden one-on-one is also a lot tougher with low STR.+7 main hand and +2 off hand when equipping a double-bladed melee weapon or lightsaber For some reason, 0.5 STR is also added to off hand damage when using blaster pistols: although not added to damage displayed on the Equip screen, it is listed in the Combat log's Damage Breakdown, which sums correctly and matches both floating numbers and ... culver's featured itemsengine fixes skyrim -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag More of a "Build Insights" video, but just some tips and things you might consider when crea... vapor honing equipment When you go to character build consular is listed as an advanced classed for experienced players. Consular has been my go to in most games so it comes naturally to me. ... Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online. First time playing and I played through it in 1 1/2 ...The reason Consular gets recommended is because it is the only starting class with a useful set of innate feats. They also finish off their power selection by level 15. This opens them up to picking up some additional powers without delaying their build too severely. 1. porto's bakery and cafe menuih 3688 for sale06 range rover sport for sale For background, I’ve completed KotOR 1 with 2 characters (1 Light, 1 Dark) and I’ve played KotOR 2 through to about half way (roughly half way as I don't actually know - I was still exploring the planets after Telos) with a Light sided character. ... Consular/Sith Marauder Build - Critique please Theme .Knowing you're dark side, here's some tips on late game character building. Once you reach level 15 you'll be able to change into a prestige class. Prestige classes are like really buffed up and overpowered versions of the base classes. Consular is a great starting class and by level 15 you'll already have 21 powers. best night clubs in puerto rico Are you looking for a church building to buy? If so, you’ve come to the right place. In this article, we’ll discuss how to find church buildings for sale near you and the steps you... toyota of gibraltarbidfta fast trackspin city reiners Just got back into KoTOR II, looking for the best warrior build. Hey guys! As the title says, I've recently got back into KoTOR II and finished a play through as a consular that was pretty much just a caster. Now I'm looking for a pretty much pure melee build with defensive and maybe a few offensive abilities.